Classes

Classes

ENTRENCHED classes — compare all 9 roles: Rifleman, Assault, Medic, Sniper, Scout, Support, Officer, Flamethrower and Machine Gunner.

9
Classes
2
S Tier

Introduction

The Classes hub explains the 9 roles in ENTRENCHED and helps you choose the right one for your playstyle. From the balanced Rifleman and the close-quarters Assault to the long-range Sniper and the supportive Medic, every class fills a distinct frontline role with its own weapons and abilities. This hub compares the classes across attack, defense and support situations, recommends the best starter class for new players, and maps each role to the loadouts and strategies that make it work. Because the game is actively updated, class balance shifts between patches, and the tier list here reflects the current meta.

Class Tier Rankings

TierClassRoleBest In
SSniperLong-range marksmanVerdun sightlines
SMedicHealer and reviverFrontlines pushes
ARiflemanBalanced frontlineAll-round starter
AMachine GunnerSuppressionChokepoint defense
BAssaultClose-quartersTrench clearing
BFlamethrowerTrench cleanerGas house assaults

Class Roster

S

Sniper

Long-range marksman that controls sightlines

AbilitiesScoped rifle with high headshot damage and strong lane control; slow fire rate punishes misses.
Best MapVerdun — open sightlines reward steady aim and patience.
Countered ByFlamethrower and gas pushes that force you off your perch.
Pro TipsReposition after every shot; a fired rifle gives away your position.
S

Medic

Healer and reviver that keeps pushes alive

AbilitiesHealing supplies and revives for downed teammates; keeps squads in the fight.
Best ModeFrontlines — revives keep the attacking wave rolling.
Key RoleThe backbone of any coordinated squad; without a Medic a push collapses.
Pro TipsRevive behind cover and heal constantly — a full squad wins duels.
A

Rifleman

Balanced frontline soldier with a grenade

AbilitiesBolt-action rifle plus a grenade for every engagement range.
Best ForNew players learning objectives, cover and gunplay.
StrengthsNo glaring weakness; effective on attack and defense alike.
Pro TipsUse the grenade to flush dug-in enemies before you push. Pre-aim around trench corners and punish enemies who move carelessly, and you will turn the Rifleman into a consistent match-winner.
A

Machine Gunner

Heavy suppression that locks down lanes

AbilitiesCrew-served machine gun with sustained fire that suppresses advances.
Best InChokepoint and trench defense, holding a single lane.
StrengthsMassive damage output when enemies funnel into your field of fire.
Pro TipsSet up on a flank of the main lane so you are not the first target.
B

Assault

Close-quarters specialist built for trench fighting

AbilitiesShotgun and SMG-style weapons that dominate short range.
Best InTrench and bunker clearing where fights are point-blank.
WeaknessSuffers in open ground against rifles and machine guns.
Pro TipsUse grenades to break contested rooms before entering. Move with your squad and use grenades to break contested rooms before entering, so the enemy cannot hold a chokepoint against you.
B

Flamethrower

Devastating close-range fire that clears trenches

AbilitiesShort-range flame spray that burns everything in a trench or bunker.
Best InTrench clearing and punishing clustered defenders.
WeaknessVery short range and high vulnerability while closing distance.
Pro TipsCoordinate with gas and smoke to close distance safely. Coordinate with gas and smoke to close distance safely, and time your flame spray so enemies cannot escape the trench before the fire lands.

Core Mechanics

The 9 classes of ENTRENCHED each fill a distinct frontline role, and the way you level them shapes your whole experience. Rifleman and Assault fight at the front with balanced and close-quarters weapons, while Medic and Support keep the squad alive and supplied. Sniper and Machine Gunner control distance and sightlines, Officer leads with buffs and signal tools, and Scout and Flamethrower excel at flanking and clearing fortified positions. Class levels unlock weapons, skins and equipment, so focusing on one class early unlocks its best loadout faster. The strongest squads build around a mix of healer, support and two damage classes.

Advantages

The class system rewards variety because every role has a clear niche. A balanced squad with a Medic and Support can hold a trench far longer than a team of pure damage dealers, which makes teamwork genuinely matter. Classes also give new players an on-ramp — the Rifleman is forgiving, while the Sniper rewards practice with high impact. Because loadouts are tied to class progression, specializing gives you a measurable path of unlocks that keeps you playing. The class system also gives every match a natural structure, because a well-rounded squad of healer, support and damage classes plays completely differently from a stack of pure damage. This variety keeps matches interesting and gives coordinated teams a real edge over unorganized ones.

Challenges

The weaknesses are mostly about map and mode dependence. A Sniper is weak on small close-quarters maps, and an Assault without cover gets shredded in open ground. Flamethrower and Officer have high skill ceilings and underperform in casual hands. Class progression also means spreading your time across too many classes leaves you with no fully unlocked loadout, so newer players can feel underpowered against veterans who invested in a single role. The result is that a poorly balanced squad can feel helpless against a well-built one, and newer players who spread their progression thin may feel underpowered against veterans who invested in a single role.

Frequently Asked Questions

What is the best class for beginners?+
The Rifleman is the most forgiving class because it brings a balanced bolt-action rifle and a grenade for every situation. Its role works on attack and defense, so you can learn the flow of a match without fighting your own class. Once you understand the game, branch into Medic or Sniper for higher impact.
How do I unlock classes in ENTRENCHED?+
Classes are earned through progression and by playing the game — each class has its own loadout that levels up as you use it. Playing a class consistently unlocks its weapons, skins and equipment. Officer and Flamethrower tend to require the most dedication, so focus on one class early to reach its best loadout faster.
Which class is best for defense?+
The Machine Gunner and Support are the backbone of defense. The Machine Gunner's suppression locks down chokepoints and stops pushes, while Support keeps the squad supplied with ammo and fortifications. A Medic nearby makes that line almost unbreakable. Keep a Medic nearby and you can hold the line almost indefinitely, because heals and revives undo the damage the enemy deals. This is why balanced squads win more defensive matches.

Quick Tips

💡

Pair a Medic with your best damage dealer in every squad. Heals and revives keep a strong push alive long enough to break a defense, and a full squad wins far more duels than a lone player. A coordinated Medic plus Sniper or Machine Gunner is the backbone of most winning teams.

💡

Level one class to completion before starting a second. A fully unlocked loadout gives you the best weapons and equipment, which matters more than having many half-progressed classes. Once you master one role, the class knowledge carries over and the next class levels faster. Learning these habits early will make you a much more reliable teammate in every match you play, and they carry over to every class and mode.

💡

Switch classes based on the map and mode you are playing. Sniper shines on Verdun's open sightlines, Assault and Flamethrower dominate tight trench sections, and Medic is essential in Frontlines pushes. Adapting your class to the situation is what separates strong players from casual ones. Learning these habits early will make you a much more reliable teammate in every match you play, and they carry over to every class and mode.

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