Choosing the right loadout can decide whether you hold the line or get pushed back to spawn, which is why having a complete ENTRENCHED weapon list matters before you ever fire a shot. This guide breaks down every rifle, machine gun, sidearm, and melee option with damage, range, and fire rate stats so you can match your weapon to your class and playstyle. You will also find practical recommendations for each of the nine classes, plus a look at which guns dominate the current meta according to community testing.
ENTRENCHED Weapon List Overview by Class
ENTRENCHED, the Roblox WW1 shooter developed by the verified group Edot, gives players access to a broad arsenal spread across nine distinct classes. The official ENTRENCHED game page on Roblox lists Rifleman, Assault, Medic, Sniper, Scout, Support, Officer, Flamethrower, and Machine Gunner as the playable roles, and each one carries a unique set of weapons that shapes how you approach combat in the trenches.
The full ENTRENCHED weapon list is organized by class rather than by faction, which means both the Entente and Central Powers receive equivalent weapon categories with different visual models and minor stat variations. This design choice keeps the battlefield balanced while still giving each faction a distinct identity. Below is a breakdown of what each class can equip:
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Rifleman — bolt-action rifles with bayonet attachments, plus a sidearm and grenades
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Assault — semi-automatic rifles and carbines for aggressive close-to-mid range play
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Medic — standard bolt-action rifles with faster reload animations and medical supplies
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Sniper — scoped bolt-action rifles with high magnification for long-range elimination
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Scout — compact carbines and revolvers for reconnaissance and flanking maneuvers
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Support — light machine guns with bipods for suppressive fire and area denial
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Officer — semi-automatic pistols and sabers that buff nearby teammates
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Flamethrower — short-range flame projectors that excel in trench-clearing operations
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Machine Gunner — heavy machine guns that require deployment for accurate sustained fire
Because the game is loosely based on early 20th century warfare, most weapons follow realistic handling characteristics: bolt-actions hit hard but fire slowly, while machine guns trade damage per shot for volume of fire. Understanding these tradeoffs is the first step toward finding the best weapon in ENTRENCHED for your specific role.
Bolt-Action Rifles: Damage and Handling Stats
Bolt-action rifles form the backbone of the ENTRENCHED weapon list, appearing in the Rifleman, Medic, and Sniper classes across both factions. These weapons reward accuracy over spray-and-pray tactics, and most will drop an enemy in two body shots or one well-placed headshot. The entrenched bolt action rifle category includes iconic models like the SMLE, Gewehr 98, and the ever-popular entrenched mosin nagant, each with slightly different handling characteristics.
Rifleman and Medic Rifles
The standard-issue rifles for Rifleman and Medic classes are your bread-and-butter tools for mid-range engagements. They share similar damage profiles but differ in reload speed, muzzle velocity, and iron sight visibility, which can affect your performance in hectic trench fights.
| Rifle | Damage | Fire Rate (RPM) | Reload Time | Effective Range | Class |
|---|---|---|---|---|---|
| SMLE Mk III | 80 | 30 | 3.2s | 250m | Rifleman / Medic |
| Gewehr 98 | 85 | 28 | 3.5s | 260m | Rifleman / Medic |
| Mosin Nagant | 82 | 29 | 3.4s | 255m | Rifleman / Medic |
| Lebel Model 1886 | 78 | 26 | 3.8s | 240m | Rifleman / Medic |
The entrenched mosin nagant stands out for its balanced stat line, offering a solid middle ground between the SMLE's faster cycling and the Gewehr's heavier punch. Community reports suggest that the Mosin's iron sights are among the clearest in the game, making it a favorite for players who prefer aggressive push tactics over passive sniping. The Lebel, while slightly weaker on paper, has a distinctive tube magazine that some players find more intuitive for quick follow-up shots.
Sniper Rifles
Sniper variants trade handling for magnification and damage, giving you the ability to eliminate targets from distances where most other weapons become ineffective. These rifles are the only ones in the ENTRENCHED weapon list that come with scope attachments by default, and their higher damage values mean a single chest shot can often secure a kill.
| Rifle | Damage | Fire Rate (RPM) | Reload Time | Scope Zoom | Class |
|---|---|---|---|---|---|
| SMLE (Scoped) | 90 | 26 | 3.4s | 4x | Sniper |
| Gewehr 98 (Scoped) | 95 | 24 | 3.7s | 4x | Sniper |
| Mosin Nagant (Scoped) | 92 | 25 | 3.6s | 5x | Sniper |
| M1903 Springfield | 88 | 27 | 3.3s | 4x | Sniper |
For pure stopping power, the scoped Gewehr 98 leads the pack, though its slower cycle rate punishes missed shots more severely. The M1903 Springfield offers the fastest fire rate in this category, which makes it a strong choice for aggressive snipers who reposition frequently. If you want to understand how reload timing affects your overall DPS, the ENTRENCHED reload times guide breaks down every weapon's cycling speed in detail.
Machine Guns and Automatic Weapons
Machine guns represent the suppression backbone of any serious push, and the entrenched machine gun category includes both light and heavy variants that serve different tactical purposes. Support class players carry light machine guns that can fire from the hip with reduced accuracy, while Machine Gunners deploy heavy weapons that chew through enemy lines with devastating sustained fire.
Light Machine Guns
The Support class relies on light machine guns to lay down suppressive fire while advancing or holding defensive positions. These weapons feature larger magazines than rifles but suffer from longer reload times and noticeable recoil when fired without deploying the bipod.
| Weapon | Damage | Fire Rate (RPM) | Magazine Size | Reload Time | Class |
|---|---|---|---|---|---|
| Lewis Gun | 34 | 550 | 47 rounds | 4.5s | Support |
| BAR | 38 | 500 | 20 rounds | 3.2s | Support |
| Chauchat | 30 | 400 | 20 rounds | 3.8s | Support |
| Madsen MG | 32 | 450 | 30 rounds | 4.1s | Support |
The entrenched lewis gun is widely considered the top pick in this category due to its massive 47-round magazine and high fire rate, which allows you to sustain suppression for extended periods without reloading. According to player testing, the Lewis Gun's top-mounted pan magazine also provides an unobstructed sight picture, making it easier to track moving targets at medium range. The BAR hits harder per bullet but its 20-round magazine forces more frequent reloads, which can leave you vulnerable during enemy pushes.
Heavy Machine Guns
Machine Gunners deploy heavy machine guns that offer even higher damage and fire rates at the cost of mobility. You must set up the weapon before firing, and repositioning takes several seconds, so map awareness and positioning become critical skills for this class.
| Weapon | Damage | Fire Rate (RPM) | Magazine Size | Deploy Time | Class |
|---|---|---|---|---|---|
| MG 08/15 | 40 | 600 | 100 rounds | 2.5s | Machine Gunner |
| Vickers MG | 38 | 550 | 100 rounds | 2.8s | Machine Gunner |
| Hotchkiss M1914 | 42 | 500 | 24-round strip | 3.0s | Machine Gunner |
The MG 08/15 offers the best balance of damage and fire rate in the heavy category, making it the default choice for most Machine Gunner players. The Hotchkiss hits harder per shot but its 24-round feed strips require constant reloading, which significantly reduces its practical DPS in sustained engagements. If you are trying to decide which support role fits your playstyle, the ENTRENCHED best machine gunner guide compares loadout options and positioning strategies for both support classes.
Melee Weapons and Sidearms
While firearms dominate most engagements, the entrenched melee weapons category provides essential backup options for close-quarters combat and bayonet charges. Every class carries a melee weapon by default, and some classes gain access to specialized sidearms that outperform the standard-issue pistols.
Melee Weapons Comparison
Melee combat in ENTRENCHED is high-risk, high-reward: a successful hit usually kills in one or two swings, but you must close the distance without getting shot. Bayonet charges remain one of the most effective ways to clear a trench, especially when coordinated with teammates.
| Weapon | Damage | Swing Speed | Reach | Special Trait |
|---|---|---|---|---|
| Bayonet (Rifle) | 100 | Medium | Long | Attached to rifle, no swap needed |
| Entrenching Tool | 85 | Fast | Short | Quick follow-up swings |
| Saber | 110 | Medium | Medium | Officer class only, buffs allies |
| Combat Knife | 90 | Very Fast | Short | Fastest swing speed in game |
The saber stands out as the strongest melee option in the ENTRENCHED weapon list because it combines high damage with a team-wide buff when equipped by the Officer class. However, the bayonet's ability to attack without swapping weapons makes it the most practical choice for Rifleman players who want to transition smoothly between shooting and charging.
Sidearm Options
Sidearms serve as emergency backup weapons when your primary runs dry, and they are especially valuable for Sniper and Machine Gunner classes that suffer from long reload times. Most sidearms share similar damage profiles, but fire rate and magazine capacity create meaningful differences.
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M1911 Pistol — 45 damage, 350 RPM, 7-round magazine, best all-around sidearm
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Luger P08 — 42 damage, 380 RPM, 8-round magazine, faster fire rate with slightly less damage
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Revolver — 55 damage, 180 RPM, 6-round cylinder, highest per-shot damage but slowest follow-up
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Frommer Stop — 38 damage, 400 RPM, 7-round magazine, fastest fire rate for panic situations
The revolver's high damage makes it a legitimate offensive tool rather than just a backup, and some Scout players use it as their primary weapon for aggressive flanking plays. For a deeper look at how grenades and throwables complement your weapon choices, the ENTRENCHED frag grenade guide covers explosive options for every class.
Best Weapon in ENTRENCHED by Playstyle
After reviewing the full ENTRENCHED weapon list, you might still wonder which gun deserves the title of best weapon in ENTRENCHED. The honest answer is that it depends entirely on your preferred engagement range and class role, but community consensus has identified several standout performers that consistently appear at the top of leaderboards.
Aggressive Push Playstyle
If you prefer to be on the front lines, clearing trenches and pushing objectives, you want weapons that reward fast reaction times and close-range accuracy. The entrenched lewis gun with its massive magazine is the top choice for Support players who want to suppress while advancing, while Assault players should stick with semi-automatic rifles that allow quick follow-up shots.
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Best for Rifleman — SMLE with bayonet, because the fast cycle rate lets you stay in the fight longer
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Best for Support — Lewis Gun, because 47 rounds of sustained fire can lock down an entire trench line
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Best for Assault — Semi-automatic carbine with high fire rate for close-quarters dominance
Defensive and Long-Range Playstyle
Players who prefer holding angles and picking off enemies from distance will gravitate toward scoped rifles and deployed machine guns. The entrenched mosin nagant in its scoped variant offers the best balance of damage and magnification, while the MG 08/15 provides unmatched suppression for defensive positions.
| Playstyle | Primary Weapon | Secondary Weapon | Why It Works |
|---|---|---|---|
| Aggressive Rifleman | SMLE + Bayonet | M1911 Pistol | Fast cycling + reliable backup |
| Defensive Support | Lewis Gun | Revolver | High ammo capacity + hard-hitting sidearm |
| Long-Range Sniper | Scoped Mosin Nagant | Luger P08 | High damage + fast sidearm for emergencies |
| Trench Clearer | Combat Knife | Frommer Stop | Fast melee + panic fire rate |
The entrenched bolt action rifle category remains the most versatile overall because these weapons perform well at almost every range, and their one-shot headshot potential makes them dangerous in skilled hands. New players should start with the SMLE or Mosin Nagant to learn the fundamentals of positioning and shot timing before branching into specialized classes.
Weapon Progression and Unlock Strategy
Understanding how weapon unlocks work is just as important as knowing the stats, because some of the strongest guns in the ENTRENCHED weapon list require significant playtime to access. Progression is tied to class level rather than overall account level, so you need to invest time in each class individually to unlock its full arsenal.
The unlock system follows a linear path: each class starts with its basic weapon and gains access to alternatives as you earn experience. According to community reports, most alternative weapons unlock between class levels 5 and 15, with the final weapon for each class typically requiring level 20 or higher. This means you should commit to one or two classes early on rather than spreading your playtime thin across all nine.
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Level 1-5 — Standard-issue weapons and first alternative option
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Level 6-10 — Second alternative with improved stats or handling
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Level 11-15 — High-tier weapons with unique characteristics
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Level 16-20 — Final unlock, usually the most specialized or powerful option
A practical approach is to level Rifleman first, since the bolt-action rifle skills you develop transfer well to Medic and Sniper classes. Once you hit level 10 with Rifleman, branch into Support to unlock the Lewis Gun, which remains one of the best weapons in the game regardless of map or game mode. If you want to understand how class strength affects your overall effectiveness, the ENTRENCHED strongest class guide ranks each role based on current meta performance.
Frequently Asked Questions
What is the best weapon in ENTRENCHED for beginners?
The SMLE Mk III is the best starting weapon because its fast cycle rate forgives missed shots and its iron sights are easy to read. New players should pair it with the M1911 pistol for emergencies. The entrenched bolt action rifle playstyle teaches positioning and accuracy fundamentals that transfer to every other class.
How do I unlock the Mosin Nagant?
The Mosin Nagant unlocks at Rifleman level 8 for the Central Powers faction. You earn class experience by playing matches, capturing objectives, and getting kills with any weapon. Focus on completing match objectives rather than hunting kills, since objective play grants significantly more class experience per match.
Is the Lewis Gun better than the MG 08/15?
The Lewis Gun is better for mobile play because you can fire from the hip and reposition quickly, while the MG 08/15 requires deployment and excels at locking down fixed positions. Choose the Lewis Gun for aggressive pushes and the MG 08/15 for defensive holds. Both are top-tier options in the entrenched machine gun category.
Are melee weapons viable in normal matches?
Yes, bayonet charges remain one of the most effective ways to clear trenches, especially when coordinated with teammates. The saber's team buff makes it valuable for Officer players, and the combat knife's fast swing speed works well for Assault players who close distance quickly. Melee weapons in the entrenched melee weapons category are situational but deadly.
Do weapon stats differ between factions?
Most weapons share identical stats across factions, but scoped Mosin Nagant offers higher zoom than Entente counterparts, and Gewehr 98 deals marginally more damage. These differences are minor, so choose based on class preference—Rifleman, Sniper, or Machine Gunner—rather than raw numbers.